About ExaGear products: Difference between revisions

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In 2019-2020, enthusiasts added support for software 3D acceleration (llvmpipe)<ref>https://4pda.to/forum/index.php?showtopic=804309&view=findpost&p=83785014</ref> to Exagear, which marked the beginning development of basic 3D acceleration by adapting virgl-renderer on Android. Previously, the developers had plans to add OpenGL support to ExaGear, but they did not materialize.
In 2019-2020, enthusiasts added support for software 3D acceleration (llvmpipe)<ref>https://4pda.to/forum/index.php?showtopic=804309&view=findpost&p=83785014</ref> to Exagear, which marked the beginning development of basic 3D acceleration by adapting virgl-renderer on Android. Previously, the developers had plans to add OpenGL support to ExaGear, but they did not materialize.


In March 2021, a person under the nickname alexvorxx releases a post on w3bsit3-dns.com '''VirGL Overlay''' in '''ExaGear'''<ref>https://4pda.to/forum/index.php?showtopic=992239&st=4940#entry105082317</ref> which used virgl-renderer as the renderer. Porting and development of the original application was carried out by the user ''mittorn'', and subsequent versions (0.0.5, 0.0.7 and etc) based on new versions of virgl-renderer were built by user alexvorxx.
In March 2021, a person under the nickname alexvorxx releases a post on 4pda.to '''VirGL Overlay''' in '''ExaGear'''<ref>https://4pda.to/forum/index.php?showtopic=992239&st=4940#entry105082317</ref> which used virgl-renderer as the renderer. Porting and development of the original application was carried out by the user ''mittorn'', and subsequent versions (0.0.5, 0.0.7 and etc) based on new versions of virgl-renderer were built by user alexvorxx.


This will mark the start of support for '''3D acceleration''' in ExaGear. At that time, most of the games with it were unstable, and those that worked often had graphical artifacts, root rights were also required, and only '''GPU Adreno''' were supported.
This will mark the start of support for '''3D acceleration''' in ExaGear. At that time, most of the games with it were unstable, and those that worked often had graphical artifacts, root rights were also required, and only '''GPU Adreno''' were supported.

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